![]() (The original lines have to be all longer than the cone boundary, for a reason that you will quickly learn faster than me trying to explain.) Then blur, and doneĮdit - omg, now I can finally animate my avatar! I tried it before, with using a lot of magic, and faking the gradient turning a corner, but now, I think I can do it, lol!! ![]() Then I duplicated the original cone, to use as a clipping path, and clipped all 4 groups to the cone shape. Then I interpolated between each line (creating 4 groups of 20 lines/paths). But basically, I drew the cone shape, and 5 straight lines, all with starting point at top of cone, and ending points, each spread out evenly across the bottom. I'm gonna write up a quick tutorial, which I will edit a link in here when it's finished and posted. On the right, it only took 5.0 blur to make it fairly realistic. ![]() But the light is supposed to be coming from behind the cones, and off to the left. And you cans probably see the area where my color choice made for a rough transition in my spoofed gradient ("gradient"). So if you look closely, you can see the individual lines/paths. The one on the right is kind of the raw product - all interpolated and clipped, but not blurred. But this is close enough to get the idea across Also needed is a good eye for color, which I don't quite have. Oh wow, I can't believe my first idea worked so well! I thought I was going to have to work all kinds of magic, but it turns out that blur and interpolate are the only magic needed. You said you used tiled clones? What object was cloned and tiled? The vertical and horizontal lines/paths? That's amazing! I had no idea tiled clones could do that! Meanwhile, I'm intrigued with marydonata's sphere. Then I duplicated, and jittered the edges of the 2nd one. On the first one, I made the edges of the hatches smooth. There's too much light green showing through around the bottom edge. But you have to start somewhere, right? Anyway, maybe if I vary the thickness of the hatches more?Īctually, now that I'm about to post it, it looks like I might have accidentally varied the bottom edge of one of the lower hatched crescents. However, I think it must take a lot more skill than I have. But I've always admired the kind of pencil or charcoal art work that's entirely done with hatching, and those certainly don't use gradients. I was thinking about using a gradient on the hatches. (although I realize that shading by hatching isn't exactly realistic) Something definitely seems "off" to me about the results, but I'm not sure what it is. Since I had already done my own practice with the realistic sphere some time ago (that I posted above) I decided to use this as an opportunity to learn and play with the Hatches LPE. Ok then, I'm off to fire up Inkscape, to learn what I can learn, and createĪh, well then now it is my turn to put my stuff out there, lol. So that certainly represents a challenge, lol! OR I'll try a cone - TRY, because as we know, Inkscape cannot make a wedge-shaped gradient which would be necessary for the cone. Maybe either a sphere, for which I want to try to use LPE Hatches, to do the shading, etc. It wasn't quite what I wanted either, but it gave me the tools to eventually get what i wanted.or close enough.īut for this challenge, I think I'll do something different. I ended up finding a tutorial where the sphere was just small part of a much longer tutorials. The only tuts I could find at the time were for creating special effects, like metal, glass, shiny, etc. Gosh Sim, I wish I had found your tutorial back then. There's no ground or surface or shadow, because I intended to use it as something like a planet - suspended in space, I guess. In any case, this sphere was my first attept at a 3d simulation: Aarrrrgh! I'm sure I replied to this days ago.
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